THE DEVELOPMENT OF KAHOOT GAME-BASED PAI HOOT MEDIA IN PAI SUBJECT AT SMA NEGERI KESAMBEN

Authors

  • Ika Yulia Afifa Universitas KH. A. Wahab Hasbullah Jombang
  • Hidayatur Rohmah Universitas KH. A. Wahab Hasbullah Jombang
  • Chusnul Chotimah Universitas KH. A. Wahab Hasbullah

Keywords:

Media Development, Kahoot Game, PAI Learning, ADDIE, Interactive Learning Media

Abstract

This research was motivated by the low interest and activeness of students in Islamic Religious Education (PAI) learning at SMA Negeri Kesamben, which was caused by conventional and monotonous teaching methods, such as lectures and the use of less innovative media. The objectives of this study are: (1) to develop PAI HOOT learning media based on Kahoot educational game in PAI subjects, and (2) to determine students' responses to the developed media. This study employed Research and Development (R&D) method with the ADDIE development model consisting of five stages: Analysis, Design, Development, Implementation, and Evaluation. The trial subjects were 36 students of grade XI at SMA Negeri Kesamben. Data collection instruments included validation questionnaires for media experts, material experts, and student response questionnaires. Data analysis used quantitative descriptive analysis by calculating the feasibility percentage. The results showed that: (1) PAI HOOT media was successfully developed through systematic ADDIE procedures and obtained validation with very feasible category from media experts (average 95%) and feasible category from material experts (average 81%); (2) students' responses to PAI HOOT media showed very positive results with an average percentage of 91%, which falls into the very good category. Thus, PAI HOOT learning media based on Kahoot game is declared feasible and effective to be used as interactive learning media to increase students' interest and understanding in PAI subjects, especially on the material of Tabligh, Da'wah, and Khutbah at SMA Negeri Kesamben.

Downloads

Published

2026-08-08