PEMBELAJARAN INTERAKTIF DI SEKOLAH DASAR DI INDONESIA: TINJAUAN SISTEMATIS LITERATUR TAHUN 2010-2025

Authors

Keywords:

Indonesia, Literasi digital, Pembelajaran interaktif, Pendidikan dasar, Teknologi pendidikan, Tinjauan literatur sistematis

Abstract

Penelitian ini menyajikan observasi literatur sistematis (Systematic Literature Review/SLR) terhadap kajian-kajian terkait pembelajaran interaktif di sekolah dasar di Indonesia pada rentang tahun 2010 hingga 2025. Sebanyak 43 artikel terpilih dari sumber-sumber yang terindeks Scopus melalui aplikasi Publish or Perish, dengan mengikuti panduan PRISMA. Hasil analisis menunjukkan peningkatan jumlah publikasi yang signifikan setelah tahun 2018, dengan puncak pada periode 2020–2023 yang bertepatan dengan masifnya transisi ke pembelajaran digital selama pandemi COVID-19. Media interaktif yang paling sering digunakan meliputi game edukasi, video animasi, aplikasi berbasis web, platform mobile learning, serta Augmented/Virtual Reality (AR/VR). Temuan penelitian menunjukkan bahwa media tersebut memberikan kontribusi positif terhadap hasil belajar siswa, baik pada ranah kognitif, afektif, maupun psikomotorik, serta mendukung penguatan literasi digital dan numerasi. Penelitian utama menggunakan pendekatan Research and Development (R&D), yang menekankan pentingnya desain instruksional dan validasi empiris. Meski demikian, berbagai tantangan masih menghadang, seperti keterbatasan infrastruktur digital, kurangnya pelatihan guru, dan minimnya evaluasi dampak jangka panjang. Kajian ini menyimpulkan bahwa pembelajaran interaktif memegang peran strategis dalam pendidikan abad ke-21 dan menjadi fondasi penting bagi inovasi pembelajaran di tingkat sekolah dasar. Studi ini juga mengidentifikasi kesenjangan penelitian saat ini serta menawarkan arah pengembangan penelitian ke depan guna memperkuat kelangsungan dan efektivitas kontekstual praktik pembelajaran interaktif di kelas-kelas dasar Indonesia.

References

Ahmadi Liftiah, F. T., & Widihastrini, F. (2020). Mobile Learning Media-Jarak, Waktu Dan Kecepatan‖ As A Medium To Introduce Problem-Solving To Children. INTERNATIONAL JOURNAL OF SCIENTIFIC & TECHNOLOGY RESEARCH, 9, 2. http://www.ijstr.org

Alyusfitri, R., Gistituati, N., Yerizon, Fauzan, A., & Yarman. (2024). The Effectiveness and Relationship of Student Responses toward Learning Outcomes Using Interactive Multimedia-Based E-Modules in Elementary Schools. International Electronic Journal of Elementary Education, 16(5), 573–584. https://doi.org/10.26822/iejee.2024.354

Amalin Ulfah, W., Santoso, N., Putranto, D., & Ramadan, G. (2025). Application of video animation to increase students’ interest and physical skills in primary school physical education. 6, 766–772. https://doi.org/10.47197/retos.v66.113

Bahar, & soegiarto. (2020). Development Of Instructional Media Based On Mobile Technology To Enriching Teaching Material For Primary School Students In Indonesia Post-Learning In The Classrooms. INTERNATIONAL JOURNAL OF SCIENTIFIC & TECHNOLOGY RESEARCH, 9, 1. http://www.ijstr.org

Dewi, C., Soetjipto, B. E., Utaya, S., Suhartadi, S., & Rohmanurmeta, F. M. (2025). The urgency of flipped classroom learning by integrating android-based multimedia to support digital literacy skills of elementary school students. Edelweiss Applied Science and Technology, 9(4), 2610–2624. https://doi.org/10.55214/25768484.v9i4.6610

Erviana, V. Y., Wijaya, O., Sulisworo, D., & Umar, R. (2025). Virtual Reality for Traffic Safety Education in Elementary Schools. Media Publikasi Promosi Kesehatan Indonesia, 8(2), 98–108. https://doi.org/10.56338/mppki.v8i2.6598

Hadi, W., Yuksafa, R., Yarmi, G., Safitri, D., Lestari, I., Suntari, Y., Umasih, Marini, A., Sudrajat, A., & Iskandar, R. (2022). Enhancement of Students’ Learning Outcomes through Interactive Multimedia. International Journal of Interactive Mobile Technologies, 16(7), 82–98. https://doi.org/10.3991/ijim.v16i07.25825

Hanif, A., Mudinillah, A., & Windi Lailatur Rahmi, P. (2023). Development of the Quizizz Platform as an Interactive Quiz-Based Learning Media for Arabic Language Lessons at Madrasah Ibtidaiyah. Dalam International Journal of Membrane Science and Technology (Vol. 10, Nomor 2).

Hapsari, A. S., Hanif, M., Gunarhadi, & Roemintoyo. (2019). Motion graphic animation videos to improve the learning outcomes of elementary school students. European Journal of Educational Research, 8(4), 1245–1255. https://doi.org/10.12973/eu-jer.8.4.1245

Iasha, V., Japar, M., Maksum, A., & Setiawan, B. (2023). Let’s Go On A Virtual Reality Trip!: The Effect on the Students’ Literacy, Interest, and Satisfaction in Cultural Learning. TEM Journal, 12(4), 2488–2499. https://doi.org/10.18421/TEM124-61

Mayen, M. S. A., Nisha, S. N., Afrin, S., Ahammed, T., Chowdhury, M. A. B., & Uddin, M. J. (2024). Evaluating the current methodological practices and issues in existing literature in pooling complex surveys: a systematic review. BMC Medical Research Methodology, 24(1). https://doi.org/10.1186/s12874-024-02400-5

Nur, L., Yusuf Muslihin, H., Hidayat, T., Hamdu, G., Purwati, P., Amrulloh, A., Wijaya, A., & Malik, A. A. (2025). Development And Validation Of Tactical Games Learning Models Based On Digital Technology. Dalam Journal of Engineering Science and Technology Special Issue on (Vol. 20, Nomor 3).

Page, M. J., Moher, D., Bossuyt, P. M., Boutron, I., Hoffmann, T. C., Mulrow, C. D., Shamseer, L., Tetzlaff, J. M., Akl, E. A., Brennan, S. E., Chou, R., Glanville, J., Grimshaw, J. M., Hróbjartsson, A., Lalu, M. M., Li, T., Loder, E. W., Mayo-Wilson, E., Mcdonald, S., … Mckenzie, J. E. (2021). PRISMA 2020 explanation and elaboration: Updated guidance and exemplars for reporting systematic reviews. Dalam The BMJ (Vol. 372). BMJ Publishing Group. https://doi.org/10.1136/bmj.n160

Pramulia, P., Yustitia, V., Kusmaharti, D., Fanny, A. M., & Oktavia, I. A. (2025). Ethnomathematics of Al Akbar Mosque Surabaya: Augmented reality comics to improve elementary school students’ literacy and numeracy. Multidisciplinary Science Journal, 7(6). https://doi.org/10.31893/multiscience.2025277

Rachmadtullah, R., Zulela, M. S., & Sumantri, M. S. (2018). Development of computer-based interactive multimedia: Study on learning in elementary education. International Journal of Engineering and Technology(UAE), 7(4), 2035–2038. https://doi.org/10.14419/ijet.v7i4.16384

Rethlefsen, M. L., Kirtley, S., Waffenschmidt, S., Ayala, A. P., Moher, D., Page, M. J., Koffel, J. B., Blunt, H., Brigham, T., Chang, S., Clark, J., Conway, A., Couban, R., de Kock, S., Farrah, K., Fehrmann, P., Foster, M., Fowler, S. A., Glanville, J., … Young, S. (2021). PRISMA-S: an extension to the PRISMA Statement for Reporting Literature Searches in Systematic Reviews. Systematic Reviews, 10(1). https://doi.org/10.1186/s13643-020-01542-z

saputra, A., cahyati, D., & Shabira, Q. (2025). Tren Pemetaan Pendidikan Inklusif di Sekolah Menengah Atas Tinjauan Bibliometrik 2019 hingga 2023 . action research journla indonesia, 7(1). https://doi.org/10.61227

Saputra, A., Hijriyah, U., Romlah, L. S., Susanti, A., Sunarto, & Shabira, Q. (2025). Trends and Developments in Gamification for Science Education: A Bibliometric Review from 2019 to 2023. Jurnal Penelitian Pendidikan IPA, 11(1), 30–44. https://doi.org/10.29303/jppipa.v11i1.10169

Saputra, A., Suparti, S. Bin, & Hamizah Binti Mohammad Latip, N. (2025). Menyingkap Tren Pemetaan Pendidikan Inklusif SMA di Dunia Melalui Analisis Bibliometrik Tahun 2019 Hingga 2023. Action Research Journal indonesia (ARJI), 7(2). https://doi.org/10.61227

Saputra, D., Haryani, Meilinda, E., & Sidauruk, J. (2024). Rpg Based Educational Game On Basic Arithmetic Using The Mdlc Method. Journal of Engineering and Technology for Industrial Applications, 10(47), 115–123. https://doi.org/10.5935/jetia.v10i47.1112

Suryanti, S., Widodo, W., & Yermiandhoko, Y. (2021). Gadget-Based Interactive Multimedia on Socio-Scientific Issues to Improve Elementary Students’ Scientific Literacy. International Journal of Interactive Mobile Technologies, 15(1), 56–69. https://doi.org/10.3991/IJIM.V15I01.13675

Susanto, H. A., Suswandari, M., Kusumaningsih, D., & Mulyati, S. (2021). Implementation Of Lesson Study Through Zoom Meetings In Match Learning For Teachers’ Competence.

Wibawa, I. M. C., Rati, N. W., Werang, B. R., & Deng, J.-B. (2024). Motivation In Elementary Schools: Innovation With Interactive Learning Videos Based On Problem Based Learnig. JPII, 13(3), 504–513. https://doi.org/10.15294/jpii.v13i3.6049

Yang, L., Zhang, H., Shen, H., Huang, X., Zhou, X., Rong, G., & Shao, D. (2021). Quality Assessment in Systematic Literature Reviews: A Software Engineering Perspective. Dalam Information and Software Technology (Vol. 130). Elsevier B.V. https://doi.org/10.1016/j.infsof.2020.106397

Downloads

Published

2025-09-12

How to Cite

Saputra, A. (2025). PEMBELAJARAN INTERAKTIF DI SEKOLAH DASAR DI INDONESIA: TINJAUAN SISTEMATIS LITERATUR TAHUN 2010-2025. Jurnal Pendidikan Sosial Dan Humaniora, 4(4), 6725–6739. Retrieved from https://publisherqu.com/index.php/pediaqu/article/view/2957