PENINGKATAN PEMAHAMAN KOSAKATA BAHASA JAWA MELALUI MODEL GAME BASED LEARNING BERBASIS MEDIA BINGO PADA SISWA KELAS V SEKOLAH DASAR

Authors

  • Iin Mayasiroh Universitas Islam Nahdlatul Ulama
  • Roshidatun Ni’mah Universitas Islam Nahdlatul Ulama
  • Syailin Nichla Choirin Attalina Universitas Islam Nahdlatul Ulama Jepara

Keywords:

Games Based Learning, media bingo, kosakata Bahasa Jawa, hasil belajar, sekolah dasar.

Abstract

Rendahnya pemahaman kosakata Bahasa Jawa masih menjadi salah satu kendala dalam pembelajaran di sekolah dasar, yang ditandai dengan kesulitan siswa memahami makna kosakata serta membedakan penggunaan ragam bahasa ngoko dan krama. Kondisi tersebut menyebabkan keaktifan dan hasil belajar siswa belum optimal. Penelitian ini bertujuan untuk meningkatkan pemahaman kosakata Bahasa Jawa, keaktifan, dan hasil belajar siswa kelas V SDIT Al-Husna 2 Jepara melalui penerapan model Games Based Learning berbasis media bingo. Penelitian menggunakan pendekatan Penelitian Tindakan Kelas (PTK) dengan model Kemmis dan McTaggart yang dilaksanakan dalam dua siklus, meliputi tahap perencanaan, pelaksanaan tindakan, observasi, dan refleksi. Subjek penelitian berjumlah 16 siswa kelas V. Data dikumpulkan melalui observasi, wawancara, tes, dan dokumentasi, kemudian dianalisis secara deskriptif. Hasil penelitian menunjukkan bahwa penerapan model Games Based Learning berbasis media bingo mampu meningkatkan kualitas proses pembelajaran. Rata-rata hasil belajar meningkat dari 75,63 pada siklus I menjadi 91,56 pada siklus II, sedangkan persentase ketuntasan belajar meningkat dari 62,5% menjadi 93,75%. Selain itu, siswa menunjukkan peningkatan keaktifan, antusiasme, kerja sama, dan kemampuan memahami kosakata Bahasa Jawa selama pembelajaran berlangsung. Dengan demikian, model Games Based Learning berbasis media bingo dapat menjadi alternatif pembelajaran yang efektif untuk meningkatkan pemahaman kosakata Bahasa Jawa dan hasil belajar siswa sekolah dasar.

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Published

2026-07-19

How to Cite

Iin Mayasiroh, Roshidatun Ni’mah, & Syailin Nichla Choirin Attalina. (2026). PENINGKATAN PEMAHAMAN KOSAKATA BAHASA JAWA MELALUI MODEL GAME BASED LEARNING BERBASIS MEDIA BINGO PADA SISWA KELAS V SEKOLAH DASAR . Jurnal Pendidikan Sosial Dan Humaniora, 5(3), 3683–3698. Retrieved from https://publisherqu.com/index.php/pediaqu/article/view/4819

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